Religion
God’s call to Abram, the map of his journey, God’s covenant with Abraham, Abraham’s sacrifice, and our own covenant with God in Baptism.
Esau and Jacob, the birthright and the stolen blessing, Jacob’s dream at Bethel, Laban’s tricks, Jacob wrestling with God and becoming Israel, and how we are chosen by God through Baptism.
Joseph and his fine tunic, envy and the brothers’ plot, Joseph sold into Egypt, Potiphar and the dreams, Joseph as governor during the famine, the family reunited, Divine Providence and the Lord’s Prayer.
The scroll-puzzle words, the family tree of faith from Abraham to Jacob’s sons, and Looking Back at Unit 2.
Baby Moses in the basket, the burning bush, the ten plagues, the first Passover, crossing the Red Sea, the Seder, and the Eucharist at Mass.
The first sin, God’s promise, the effects of sin, and making good choices.
Sing along with Kamden and Quizie: true faith in God, God’s promise to Abraham, and saying yes to God.
Get funky with Kamden! He raps the Chapter 7 We Remember questions in his sideways cap while the flower band plays funk and angels climb Jacob’s ladder. Words on screen as it’s sung.
Song two, a slower rock version. Under the night sky, Jacob sleeps with his head on a stone while the stairway to heaven glows above him. Kamden sings and plays electric guitar, the flower band rocks and Quizie chills by the campfire. Words on screen as it’s sung.
A cinematic music video. A shepherd keeps watch under the stars, light breaks through the clouds, Joseph’s coat of many colours blows across the desert, the brothers, the pit, the road to Egypt, a candle against envy, and Jesus praying “thy will be done,” until green breaks through the cracked earth. The words light up on screen as they are sung.
An arena-rock music video. Piano stomps slam the stage lights, Kamden takes the mic and Quizie jumps with the crowd, and between the choruses the story plays out: Moses parting the sea, the Passover night, the Last Supper, the cross at sunrise, and everyone joined in one circle around the chalice and the Host. The words light up on screen as they are sung.
Get ready for the Chapter 10 test: baby Moses in the basket, the burning bush and “I am who I am,” Aaron, the ten plagues, the first Passover, crossing the Red Sea, the Seder, and the Eucharist and Lectionary at Mass — plus the Great Escape review from page 94. A running score, a 10-second look at why after every miss, and a saved score history.
Get ready for the Unit 2 test: Looking Back at Unit 2, the scroll-puzzle words, the family tree of faith from Abraham and Sarah to Jacob’s sons, questions from Chapters 6, 7 and 8, and the written “Then and Now” and Planning Ahead answers — type them or say them with the 🎤 microphone. A running score, a 10-second look at why after every miss, and a saved score history.
Pure study for the Chapter 8 test, no games. Read the notes from every part of the chapter, then answer questions from the book and the class flashcards: Joseph and his tunic, envy, the brothers selling Joseph, Potiphar and the dreams, Joseph as governor, the family reunited, solidarity and hope, and the Lord’s Prayer. A running score, a 10-second look at why after every miss, and a saved score history.
The whammy game for religion: stop the lights, land on a prize, then answer a question from the chapters to win it. Whoever starts the game picks the chapters — Unit 1 Review, Chapter 6 (Abraham), Chapter 7 (Jacob), Chapter 8 (Joseph), the Unit 2 Review and Chapter 10 (Moses and the Exodus) — one at a time or all mixed together. Watch out for Whammies!
A pilgrimage through four worlds on a map. Run and jump with Quizie, gather a decade of beads in every level, learn each mystery at the learning stops, then recite it — typed or said out loud — at the Mystery Gate. Four worlds — Joyful, Light, Sorrowful and Glorious — and a Great Gate boss at the end of each: say all five mysteries in order!
Play around one table or online, each on your own device with a code: tap SPIN and the rosary spins and points at a player. A card turns up one of the four sets of mysteries, and they type or say all five in order — out of order is a big red X, three X’s and they start over. Or study — alone or with 2 to 4 friends taking turns — with hints and no timer.
“Complete Trust in God” — the sun sings, Kamden plays guitar and Quizie chases butterflies. Words on screen as it’s sung.
Language
Every pronoun lesson in the practice book — singular and plural, personal, subject and object, indirect objects, possessives, -self words, antecedents, contractions, and this/that/who/whom — with every exercise from the book plus lots more like them.
👥 Pick any lessons you want to play or study with friends
Nouns as objects, possessive nouns, separate and joint possession, appositives, and words that work as nouns, verbs or adjectives — every exercise from the book, plus lots more like them. Play the board, or study with the rule cards and flashcards.
👥 Pick any lessons you want to play or study with friends
Stop the lights, read the sentence and tap the right answer to win the prize — singular and plural, subject and object pronouns, indirect objects, possessives, -self words, antecedents, contractions, and who or whom. Watch out for Whammies!
👥 Pick any lessons you want to play or study with friends
Stop the lights, read the sentence and tap the right answer to win the prize — possessive nouns, separate and joint possession, appositives, nouns as objects, and words that can be nouns, verbs or adjectives. Watch out for Whammies!
👥 Pick any lessons you want to play or study with friends
Pure study for the test, no games. Read the rules from each section, then answer questions taken from the book: tap the noun, subject or object in the sentence, type the plural, sort concrete and abstract, true or false and multiple choice. A running score as you go, a 10-second look at why after every miss, and a saved score history with how you are doing in each section.
Learn appositives with clear examples and memory tricks (the = trick, the finger test, the comma sandwich), then practice: tap the appositive phrase, find the noun it explains, decide restrictive or nonrestrictive, fix the commas and combine sentences. Includes every sentence from workbook page 17. The same questions are now in Jeopardy, Lucky Lights and Escape the Eraser.
The Michelangelo exercises from page 19: name the noun each underlined appositive explains and tell restrictive or nonrestrictive, find the appositive phrase and its noun, add the commas, then write your own movie review with five appositives (type it or say it with the 🎤 microphone).
Many words can be a noun in one sentence and a verb in the next. Learn three quick tests (a/an/the in front, someone doing it, to + word), practice all 12 Rio de Janeiro sentences from Exercise 1, try new sentences, then write your own.
You are trapped in a creepy 3-floor school with The Eraser! Find the computers and hack them by answering grammar questions — a wrong answer sets off an alarm and The Eraser comes running. Jump through windows, crawl through vents, and save your friends from the Freeze Pods. Hack 5 computers, open an exit and ESCAPE! Play solo against a computer Eraser, take turns, or play online with up to 12 kids where one kid is The Eraser. Teachers can watch a live map and get a score report.
👥 Pick any lessons you want to play
Is the pronoun singular or plural? Find the pronoun in each sentence, then write about your family.
First, second and third person — who is speaking, who is spoken to, and who is spoken about.
I, you, he, she, it, we, they — as subjects and as subject complements after a linking verb.
Me, you, him, her, it, us, them — direct objects and objects of prepositions.
To whom? For whom? Find the pronoun used as an indirect object and replace nouns with pronouns.
Subject pronoun or object pronoun? Chan and I — or Chan and me? Pick the right one every time.
Mine, yours, hers stand alone; my, your, her come before a noun.
Words ending in -self and -selves: reflexive or intensive? (Written in the style of the practice book page.)
Which word does the pronoun replace? Make pronouns agree with their antecedents.
I’m, we’re, they’ll, you’ve — and it’s or its, your or you’re, their or they’re.
This, that, these, those — and who, whom, whose, what.
Direct objects, indirect objects and objects of prepositions — find them, fill them in, and write your own sentences.
Show who owns something: ’s for one owner, just an apostrophe for plurals ending in s, and the tricky ones like women’s and sisters-in-law’s.
Do they each own one, or share it? Ann’s and Peter’s boats against Tom and Gloria’s boat.
Find the appositive and the noun it explains, decide restrictive or nonrestrictive, and put the commas in the right places.
The same word can name a thing or show an action. Decide which job it is doing, then use it the other way.
Naming a thing, or describing the next noun? night against night sky.
Everything in the nouns chapter: plurals, concrete and abstract nouns, subjects, objects, possessives, appositives and more.
Read the selection about television and radio, then find the nouns and the jobs they do.
Mathematics
Adding and subtracting decimals, against the clock. Everybody answers at once, a minute a question. Bring a pencil and scrap paper — these are not meant to be done in your head.
Add whole numbers and decimals, against the clock — line up the points and fill in the zeros. Money, big numbers and word problems too. The whiteboard lines every sum up for you.
Subtract whole numbers and decimals, against the clock — line up the points, write the zeros and regroup. Money, big numbers and word problems too. Check by adding!
Word problems from Lessons 1-7 and 1-8 — read carefully, decide whether to add or subtract (some take two steps), then work it out. Money, measurements and sales.
Add or subtract? Decide, line up the points and work it out against the clock — properties, missing numbers, mental math and word problems too.
True or false, fast! Words to expressions and back — watch out for “less than”, it flips the order.
Substitute and compute, against the clock — one step, two steps (left to right!), parentheses and formulas.
Word problems, against the clock: name the unknown, write an equation, solve it with the inverse operation and check.
Chapter 1 word problems, mixed up: place value, rounding, estimating, tables, two-step problems and expressions.
Estimate sums and differences of decimals by rounding, front-end estimation and rounding to the nearest dollar — against the clock. Each question says which method to use. Type just the number.
Rounding whole numbers, decimals and money, against the clock. Everybody answers at once, a minute a question. Type just the number — no units needed.
A spooky 3D hotel, one room at a time. Search the drawers for keys, coins and flashlights — but to take anything you must answer a multiplication question against the clock, word problems included. Hide from the Gust, don’t look at the Peeper, outrun the Shadow, and escape through door 50 — alone, as a team of up to 5, or racing your friends!
Answer a multiplication question right and cast your line! Every catch has a weight — from an Old Boot to a 100,000-pound Kraken — and the most pounds when time runs out wins. Word problems are Challenge questions that guarantee a Rare catch, every 5 right answers upgrades your hook, treasure chests hide power-ups — and watch out for seagulls trying to steal your fish!
Multiply by tens, break a problem into partial products, then multiply step by step with the placeholder zero. Estimate first, find the mistake in someone else’s work, and solve word problems. The whiteboard lines every problem up for you, and you get new numbers every time you start over.
Three-digit numbers times two-digit numbers — and two-digit times three-digit, by turning the problem around. Partial products, step-by-step multiplying, estimating, finding mistakes and two-step word problems, with new numbers every time you start over.
A spooky 3D hotel, one room at a time. Search the drawers for keys, coins and flashlights — but to take anything you must answer a math question against the clock, word problems included. Hide from the Gust, don’t look at the Peeper, outrun the Shadow, and escape through door 50 — alone, as a team of up to 5, or racing your friends!
Answer a math question right and cast your line! Every catch has a weight — from an Old Boot to a 100,000-pound Kraken — and the most pounds when time runs out wins. Word problems are Challenge questions that guarantee a Rare catch, every 5 right answers upgrades your hook, treasure chests hide power-ups like Double Catch and Pirate Raid — and watch out for seagulls trying to steal your fish! Plus the Leaky Boat Speed Round: 100 multiplication facts in 4 minutes before your boat sinks.
Run your own breakfast café! Every math question you get right restocks your kitchen — +1 of every food. Customers order toast, pancakes, waffles and more; serve them to earn money, then unlock new foods, upgrade them to be worth more, and grow your café all the way to the Grand Palace Café. With friends: buy power-ups like Supply Crate, Happy Customers and Trash the Food!
Grow your own 3D garden: buy seeds when the shop restocks, plant them, harvest and sell — and hope for a rare Gold or Rainbow crop! But to buy, harvest, sell or hatch anything you answer a math question first. Your garden keeps growing while you are away. Hatch pets, catch the rain, and visit your friends’ gardens.
Get ready for the test! Four levels — Easy, Medium, Hard and Expert — and you must score 12 of 15 to unlock the next one. Place value, decimals, exponents, rounding, multiplying, estimating, and writing numbers in words. Every wrong answer shows the steps and a trick to remember. Plus: fix the 4 IXL mistakes.
Learn to line up the decimal points and write placeholder zeros, then practise: estimate first, find the missing addends, problem solving with word problems and tables, and mental-math shortcuts. The whiteboard lines every sum up for you.
Line up the points, write the zeros and regroup across them — then check by adding. Estimate first, align problems written across, solve word problems with a sales table, and use mental-math shortcuts. The whiteboard lines every problem up for you.
Add or subtract? Decide, then line up the points. Use the properties of addition to add in your head, find missing numbers, compare sums and differences, and solve word problems with a swim-meet table.
Variables and expressions: turn words into expressions and expressions into words — and watch out for “less than”, which flips the order. Then write expressions for real-life stories.
Substitute a number for the variable and compute. Two-step expressions left to right, parentheses first, input/output tables, and formulas like perimeter and total cost.
Problem solving strategy: read, plan, solve, check. Name the unknown, choose the right equation, solve it with the inverse operation and check your answer.
Problem solving applications from all of Chapter 1: place value, comparing and ordering, rounding and estimating, reading a table, and multi-step word problems.
Reading & Literature
Pick the vocabulary word that fits the sentence and type it in. Get it right, then stop the lights to win big — but watch out for Whammies!
Lucinda escaped from Cuba and feels lonely in crowded New Jersey, until she rescues a scruffy stray dog. Read the story in your Reading Street book part by part, watch Quizie bite the seven vocabulary words, answer questions after each part, then write your Think Critically answers and check them for key points.
The class question list for Mother Fletcher’s Gift, asked in order: the conflict, the precinct motto, O’Brien’s off time, the vocabulary words and the lesson of the story. After every answer you see the page and the line from the story where the answer is.
Read the story in your Reading Street book, part by part, and answer questions after each part, with the six vocabulary words as you meet them. Then answer the five Think Critically questions and check your writing for key points.
Read the story in your Reading Street book, part by part, and answer questions after each part. Then answer the five Think Critically questions and check your writing for key points.
Science
Lesson 2: viruses and vaccines, bacteria shapes and parts, protists and parasites, fungi and spores — plus Microbe Math and Who Am I?
The parts of a cell, what each one does, plant against animal, and how cells work together.
The cell membrane, what goes wrong when a part breaks, energy from mitochondria, and plant against animal against human.
Watch a virus invade a cell and copy itself, see how a vaccine trains your body, zoom in to see how tiny a virus really is, and work the Ebola graph and the pinhead lab. Quick checks along the way, then a quiz.
Ball, rod and spiral shapes, label the parts of a bacterial cell, watch binary fission and conjugation, see how an endospore survives, then sort helpful and harmful bacteria. Ends with a quiz.
Animal-like, plant-like and fungus-like protists: an amoeba trapping food, Giardia, malaria from a mosquito, and the pond-water lab. Label, sort, then take the quiz.
The biggest living thing on Earth is a fungus! Watch hyphae feed on a log and a mushroom release spores, label a honey mushroom, then sort the Fungi Files: friend or foe? Ends with a quiz.
20 questions mixed from all four parts — viruses, bacteria, protists and fungi. Great before the test!
Explore a science lab! Look at pond water under the microscope, solve patient mysteries (Leo sneezes all over you, Maya has stinky itchy toes!), give the right treatments, grow bacteria in a Petri dish — then climb into the Shrinking Machine and steer a tiny submarine through the nose, the airway and the bloodstream. Find a virus, a bacterium, a protist and a fungus to unlock the Lab Exam: a real patient walks in with five GROSS problems — pop the zit, pull out the boogers, scrape the gunky tongue, peel the crusty fungus off stinky feet — look at each germ under the microscope and prescribe the right cure. Teachers can host online and watch a live dashboard with a score report.
Stop the lights, then watch a cartoon cell come to life and tap the right answer to win the prize. Every part of the cell, living vs. nonliving, and how people and animals stay alive from inside their cells — play one topic or all of them. Watch out for Whammies!
California’s location, map skills, land and water, climate and regions, latitude and longitude, and natural resources — every lesson question from the book, plus lots more, with photos.
👥 Pick any lessons you want to play or study with friends
The Lascaux Cave, the world’s geography, map skills, archaeologists and early humans, historians’ tools, and the Chapter Review.
Stop the lights, read the question and tap the right answer to win the prize — with photos, maps, graphs and animations for every lesson in Chapter 1. Watch out for Whammies!
👥 Pick any lessons you want to play or study with friends
An interactive map of California. Tap any city, mountain, lake, river or region to see a photo and learn about it. Then play: Find It! (tap the place), Which Way? (compass directions and the map scale), Latitude & Longitude, and Regions.
Animated lessons with real maps for every part of Chapter 1: the Lascaux cave paintings, the seven continents and four oceans, landforms and earthquakes, the five themes of geography, the parts of a map, latitude and longitude, political, physical and thematic maps, map projections and GPS, archaeologists and fossils, Lucy and the Rift Valley digs, the Stone Age, primary and secondary sources and the Rosetta Stone. Label the maps, put things in order, sort, and take a quiz after each lesson, plus a mixed review.
The whammy game for Social Studies Chapter 1: stop the lights, land on a prize, then answer a question from the chapter to win it. Whoever starts the game picks the lessons — the Lascaux Cave, geography, map skills, archaeology, historians and the Chapter Review. Watch out for Whammies!
California’s location, the equator and hemispheres, the four questions geographers ask, and California from space.
Read a map’s title, legend, compass rose and scale, then find directions between California cities.
Landforms and the forces that change them, California’s water, protecting the environment, and John Muir.
Weather and climate, the coast, mountains, Central Valley and desert regions, and Death Valley.
Latitude, longitude, the prime meridian and absolute location — find cities by their degrees.
Natural resources, renewable, nonrenewable and flow resources, and two cities compared.
Review the whole chapter, plus the Unit 1 Almanac facts.
Nothing for grade 4 yet
Everything on QuizQuest so far is sixth grade. Fourth and fifth are being written. Switch the grade at the top to see what is ready.
A code only works while that game is running. When the last person leaves, the room is gone.
Social Studies